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    Text care urmareste mouse-ul

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    Text care urmareste mouse-ul

    Mesaj Scris de World.Metin2 la data de Mar Dec 21, 2010 8:57 pm

    Cod:
    <style type="text/css">
    /* Circle Text Styles */
    #outerCircleText {
    /* Optional - DO NOT SET FONT-SIZE HERE, SET IT IN THE script */
    font-style: italic;
    font-weight: bold;
    font-family: 'comic sans ms', verdana, arial;
    color: #PLACE YOUR COLOR HERE;
    /* End Optional */

    /* Start Required - Do Not Edit */
    position: absolute;top: 0;left: 0;z-index: 3000;cursor: default;}
    #outerCircleText div {position: relative;}
    #outerCircleText div div {position: absolute;top: 0;left: 0;text-align: center;}
    /* End Required */
    /* End Circle Text Styles */
    </style>
    <script type="text/javascript">

    /* Circling text trail- Tim Tilton
      Website: http://www.tempermedia.com/
      Visit: http://www.dynamicdrive.com/ for Original Source and tons of scripts
      Modified Here for more flexibility and modern browser support
      Modifications as first seen in http://www.dynamicdrive.com/forums/
      username:jscheuer1 - This notice must remain for legal use
      */

    ;(function(){

    // Your message here (QUOTED STRING)
    var msg = "TEXTUL TAU AICI";

    /* THE REST OF THE EDITABLE VALUES BELOW ARE ALL UNQUOTED NUMBERS */

    // Set font's style size for calculating dimensions
    // Set to number of desired pixels font size (decimal and negative numbers not allowed)
    var size = 12;

    // Set both to 1 for plain circle, set one of them to 2 for oval
    // Other numbers & decimals can have interesting effects, keep these low (0 to 3)
    var circleY = 0.75; var circleX = 3;

    // The larger this divisor, the smaller the spaces between letters
    // (decimals allowed, not negative numbers)
    var letter_spacing = 5;

    // The larger this multiplier, the bigger the circle/oval
    // (decimals allowed, not negative numbers, some rounding is applied)
    var diameter = 10;

    // Rotation speed, set it negative if you want it to spin clockwise (decimals allowed)
    var rotation = 0.4;

    // This is not the rotation speed, its the reaction speed, keep low!
    // Set this to 1 or a decimal less than one (decimals allowed, not negative numbers)
    var speed = 0.3;

    ////////////////////// Stop Editing //////////////////////

    if (!window.addEventListener && !window.attachEvent || !document.createElement) return;

    msg = msg.split('');
    var n = msg.length - 1, a = Math.round(size * diameter * 0.208333), currStep = 20,
    ymouse = a * circleY + 20, xmouse = a * circleX + 20, y = [], x = [], Y = [], X = [],
    o = document.createElement('div'), oi = document.createElement('div'),
    b = document.compatMode && document.compatMode != "BackCompat"? document.documentElement : document.body,

    mouse = function(e){
     e = e || window.event;
     ymouse = !isNaN(e.pageY)? e.pageY : e.clientY; // y-position
     xmouse = !isNaN(e.pageX)? e.pageX : e.clientX; // x-position

    },

    makecircle = function(){ // rotation/positioning
     if(init.nopy){
      o.style.top = (b || document.body).scrollTop + 'px';
      o.style.left = (b || document.body).scrollLeft + 'px';
     };
     currStep -= rotation;
     for (var d, i = n; i > -1; --i){ // makes the circle
      d = document.getElementById('iemsg' + i).style;
      d.top = Math.round(y[i] + a * Math.sin((currStep + i) / letter_spacing) * circleY - 15) + 'px';
      d.left = Math.round(x[i] + a * Math.cos((currStep + i) / letter_spacing) * circleX) + 'px';
     };
    },

    drag = function(){ // makes the resistance
     y[0] = Y[0] += (ymouse - Y[0]) * speed;
     x[0] = X[0] += (xmouse - 20 - X[0]) * speed;
     for (var i = n; i > 0; --i){
      y[i] = Y[i] += (y[i-1] - Y[i]) * speed;
      x[i] = X[i] += (x[i-1] - X[i]) * speed;
     };
     makecircle();
    },

    init = function(){ // appends message divs, & sets initial values for positioning arrays
     if(!isNaN(window.pageYOffset)){
      ymouse += window.pageYOffset;
      xmouse += window.pageXOffset;
     } else init.nopy = true;
     for (var d, i = n; i > -1; --i){
      d = document.createElement('div'); d.id = 'iemsg' + i;
      d.style.height = d.style.width = a + 'px';
      d.appendChild(document.createTextNode(msg[i]));
      oi.appendChild(d); y[i] = x[i] = Y[i] = X[i] = 0;
     };
     o.appendChild(oi); document.body.appendChild(o);
     setInterval(drag, 25);
    },

    ascroll = function(){
     ymouse += window.pageYOffset;
     xmouse += window.pageXOffset;
     window.removeEventListener('scroll', ascroll, false);
    };

    o.id = 'outerCircleText'; o.style.fontSize = size + 'px';

    if (window.addEventListener){
     window.addEventListener('load', init, false);
     document.addEventListener('mouseover', mouse, false);
     document.addEventListener('mousemove', mouse, false);
      if (/Apple/.test(navigator.vendor))
      window.addEventListener('scroll', ascroll, false);
    }
    else if (window.attachEvent){
     window.attachEvent('onload', init);
     document.attachEvent('onmousemove', mouse);
    };

    })();

    </script>

    Unde scrie TEXTUL TAU AICI, puteti scrie ce vreti
    Codul se adauga in PA=>Afisare=>Generalitati=>Continutul mesajului
    Testat.
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    World.Metin2
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    Re: Text care urmareste mouse-ul

    Mesaj Scris de Ady la data de Mar Dec 21, 2010 9:01 pm

    lam pus ms ...gj

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    Re: Text care urmareste mouse-ul

    Mesaj Scris de MikiDuTzA la data de Mar Dec 21, 2010 9:04 pm

    unde le bagati sa mearga ca eu nuj Sad(?
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    Re: Text care urmareste mouse-ul

    Mesaj Scris de World.Metin2 la data de Mar Dec 21, 2010 9:05 pm

    PA=>Afisare=>Generalitati=>Continutul mesajului
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    World.Metin2
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    Re: Text care urmareste mouse-ul

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